AI Insights · Timothy · January 2022
Top 5 City Building Games Performance in Chile Q4 2021
An overview of the performance metrics for the top 5 city building games on a unified platform in Chile during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 city building games in Chile displayed varied performance in terms of downloads, revenue, and active users on a unified platform. Here’s a closer look at each game:
The Simpsons™: Tapped Out from ELECTRONIC ARTS saw a significant spike in weekly revenue, peaking at around $5K in mid-November. Weekly downloads fluctuated, reaching a high of approximately 4K in mid-October and ending the quarter with around 3.1K. The game maintained a steady base of active users, starting at approximately 29.1K and closing the quarter at around 26.7K.
SimCity BuildIt, also from ELECTRONIC ARTS, experienced relatively stable weekly revenue, hovering around $1.1K to $1.7K. Weekly downloads were modest, peaking at 869 in early November and ending the quarter with 696. Active users showed a consistent trend, starting at approximately 14.9K and ending slightly higher at around 15.7K.
Global City: Building Games by MY.GAMES B.V. witnessed a notable increase in weekly downloads towards the end of the quarter, reaching 1K in mid-December. Weekly revenue remained fairly low, peaking at around $877 in the last week of December. Active users showed fluctuations, starting at 691 and ending the quarter at 1.0K.
Merge Friends - Fix the Shop from Potato Play had a varied performance in weekly revenue, peaking at $499 at the beginning of the quarter and gradually declining to $176 by the end of December. Weekly downloads saw a sharp drop from 1.3K at the start of the quarter to negligible numbers by the end. Active users followed a similar trend, starting at 1.7K and dropping to 244 by the end of December.
Heroes of the Dark: Squad RPG by Gameloft SE, released in late October, saw its highest weekly downloads at 1.2K in its first week. Revenue peaked at $458 in early November and gradually declined to $78 by the end of December. Active users started at 655 and ended the quarter at 258.
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